{"id":18094,"date":"2026-01-24T19:36:28","date_gmt":"2026-01-24T19:36:28","guid":{"rendered":"https:\/\/www.jubi24.com\/?p=18094"},"modified":"2026-01-24T19:36:30","modified_gmt":"2026-01-24T19:36:30","slug":"fortnite-maker-epic-games-hits-back-at-pirates-of-the-caribbean-director-who-blamed-unreal-engine-for-bad-cgi-in-modern-movies","status":"publish","type":"post","link":"https:\/\/www.jubi24.com\/?p=18094","title":{"rendered":"Fortnite Maker Epic Games Hits Back at Pirates of the Caribbean Director Who Blamed Unreal Engine for Bad CGI in Modern Movies"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div id=\"\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/fortnite\">Fortnite<\/a> maker Epic Games has hit back at a claim by <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/movies\/pirates-of-the-caribbean-the-curse-of-the-black-pearl\">Pirates of the Caribbean<\/a> director Gore Verbinski that the company&#8217;s Unreal Engine toolset should be blamed for modern movie CGI looking bad \u2014 via a response from its VFX supervisor who actually worked on the first three Pirates films.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In an interview with <a href=\"https:\/\/butwhytho.net\/2025\/11\/gore-verbinski-good-luck-have-fun-dont-die\/\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">ButWhyTho.net<\/a>, Verbinski was asked why he believed visual effects in movies had changed for the poorer over the past 15 years \u2014 since he directed the first three Pirates of the Caribbean films, which are notable for including the acclaimed CGI character Davy Jones.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Responding to the question, Verbinski put the blame squarely on Unreal Engine, the near-ubiquitous toolkit used by game developers across the globe that also now has an increasing presence in film production \u2014 particularly in on-set visualization.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;I think the simplest answer is you&#8217;ve seen the Unreal gaming engine enter the visual effects landscape,&#8221; Verbinski began. &#8220;So it used to be a divide, with Unreal Engine being very good at video games, but then people started thinking maybe movies can also use Unreal for finished visual effects. So you have this sort of gaming aesthetic entering the world of cinema.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Verbinski went on to discuss the declining use of physical miniatures rather than CGI \u2014 something that has been going on for a while, well before Unreal Engine became more associated with movie production \u2014 before criticizing Unreal Engine further for its rendering of light sources, which he claimed created an &#8220;uncanny valley&#8221; effect. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;I just don&#8217;t think it takes light the same way,&#8221; he said. &#8220;I don&#8217;t think it fundamentally reacts to subsurface, scattering, and how light hits skin and reflects in the same way. So that&#8217;s how you get this uncanny valley when you come to creature animation, a lot of in-betweening is done for speed instead of being done by hand.&#8221;<\/p>\n<p><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\" \/><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Pirates of the Caribbean Movies in Order<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\" \/><\/span><\/button><\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">IGN contacted Epic Games for its take on Verbinski&#8217;s comments, and received a statement from the company&#8217;s VFX supervisor Pat Tubach in response. Tubach joined Epic Games in 2022 following a lengthy career at ILM, working on everything from George Lucas&#8217; 1971 classic THX 1138, as well as Armageddon, The Perfect Storm, Jurassic Park 3 and 1999&#8217;s The Mummy.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Tubach has a strong knowledge of modern movies too, having worked on Star Wars and Marvel entries including The Force Awakens and the first Avengers, numerous Harry Potter films, Pixar&#8217;s beloved WALL-E and&#8230; Gore Verbinski&#8217;s original Pirates of the Caribbean trilogy.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;It&#8217;s inaccurate for anyone in the industry to claim that one tool is to blame for some erroneously perceived issues with the state of VFX and CGI,&#8221; Tubach told IGN. &#8220;It&#8217;s true that there are a lot more people making computer graphics than ever before, and with that scale comes a range of successes and failures \u2013 but aesthetic and craft comes from artists, not software.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Unreal Engine is primarily used for pre-visualization, virtual production, and in some cases final pixels. I can guarantee that the artists working on big blockbuster VFX films like Pirates of the Caribbean 10-15 years ago could only dream about having a tool as powerful as Unreal Engine on their desks to help them get the job done \u2014 and I should know \u2014 I was one of them!&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Tubach worked as a digital compositor on the initial Pirates of the Caribbean film, The Curse of the Black Pearl, as a digital artist on sequel Dead Man&#8217;s Chest, and as production support on trilogy closer At World&#8217;s end. So, he would know.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Tom Phillips is IGN&#8217;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky <\/em><a href=\"https:\/\/bsky.app\/profile\/tomphillipseg.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">@tomphillipseg.bsky.social<\/a><\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.ign.com\/articles\/fortnite-maker-epic-games-hits-back-at-pirates-of-the-caribbean-director-who-blamed-unreal-engine-for-bad-cgi-in-modern-movies\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Fortnite maker Epic Games has hit back at a claim by Pirates of the Caribbean director Gore Verbinski that the company&#8217;s Unreal Engine toolset should be blamed for modern movie CGI looking bad \u2014 via a response from its VFX supervisor who actually worked on the first three Pirates films. In an interview with ButWhyTho.net, &#8230; <a title=\"Fortnite Maker Epic Games Hits Back at Pirates of the Caribbean Director Who Blamed Unreal Engine for Bad CGI in Modern Movies\" class=\"read-more\" href=\"https:\/\/www.jubi24.com\/?p=18094\" aria-label=\"Read more about Fortnite Maker Epic Games Hits Back at Pirates of the Caribbean Director Who Blamed Unreal Engine for Bad CGI in Modern Movies\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":18095,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-18094","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/www.jubi24.com\/wp-content\/uploads\/2026\/01\/Fortnite-Maker-Epic-Games-Hits-Back-at-Pirates-of-the.jpeg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.jubi24.com\/index.php?rest_route=\/wp\/v2\/posts\/18094","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.jubi24.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jubi24.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jubi24.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jubi24.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=18094"}],"version-history":[{"count":1,"href":"https:\/\/www.jubi24.com\/index.php?rest_route=\/wp\/v2\/posts\/18094\/revisions"}],"predecessor-version":[{"id":18096,"href":"https:\/\/www.jubi24.com\/index.php?rest_route=\/wp\/v2\/posts\/18094\/revisions\/18096"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.jubi24.com\/index.php?rest_route=\/wp\/v2\/media\/18095"}],"wp:attachment":[{"href":"https:\/\/www.jubi24.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=18094"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jubi24.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=18094"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jubi24.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=18094"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}