Nintendo patent could hit hundreds of RPGs, MMOs

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Nintendo isn’t slowing down in its legal crusade against Palworld. While the patent infringement case against Pocketpair continues in Japan, the real story may be unfolding in the U.S.

As we’ve covered before, Nintendo isn’t just fighting one lawsuit. It’s been quietly stockpiling patents and preparing for a potential American case, too. And the latest one is a big deal. The newest patent is particularly egregious and could have massive implications for the entire games industry.

Last week, Nintendo quietly secured a U.S. patent that, on paper, gives it ownership over one of the most common mechanics in gaming: summoning a character and having it fight another.

Two new patents granted to Nintendo

U.S. Patent No. 12,409,387, which was issued today, covers the “smooth switching of riding objects”, but Pocketpair already worked around this feature in Palworld, so right now that acquisition is not much of a threat.

However, as GamesFray reports in their thorough coverage of the case, Patent No. 12,403,39, which was granted over a week ago on September 2, is a much more significant concern. Not just for Palworld. The Patent ‘397 covers the fundamental mechanics of summoning a character to have it fight another. So yes, sounds like Pokémon. However, it also describes things that many other games do.

Unlike many patents, which often face heavy scrutiny or rejections before they’re approved, this one glided through the U.S. Patent Office without objections. It was filed in March 2023 and granted just last week.

Summoning minions in Diablo? Nintendo could own this

Summoning minions in Diablo? Nintendo owns them now, soz. (Image credit: Windows Central)

Patent ‘397 is potentially explosive for the gaming industry, because it isn’t just about Palworld. If a game does all of the following, it could be challenged.

  • There must be a PC, console or other computing device and the game is stored on a drive or similar storage medium.
  • You can move your main character in a virtual space.
  • You can summon a secondary character (called the “sub character” in the patent).
  • If there’s an enemy present, the summoned character fights it (either automatically or based on your input.)
  • If there isn’t, the summoned character can still move and fight when it encounters an enemy later.



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